Turn your home into the crime scene and throw a killer party they'll never
forget. Simply set the stage for Murder and invite your victims.
Although the solution to every mystery seems simple after the fact,
the best crime stories are devilish in their details. The logistics that
bring this to life may soon seem overwhelming...
Sure, we've all read a good Agatha Christie novel. The basic premise
is Killer + Victim = Murder- but did dear old Agatha have to plan for
the suspects to arrive at HER house? Turn her dwelling into the Orient
Express? Make sure that the murderer even showed up at all? Maybe not,
but you will.
Determine the critical information at the get-go. FIrst and most important
is to decide the number of participants to invite. There are two ways
to approach this: one is to only allow a specified number of friends,
normally 8 to 12, to participate; the other is to open the floodgate and
have a free for all.
For a controlled group of guests, the approach is straightforward:
Once you've determined the theme, characters, and plot (covered further
on), assign each guest to a character and send out the invites with the
basic premise of the party and a cursory sketch of what their persona
will be. It may also be helpful to send nametags, costume suggestions,
game rules, and a guest list. An elaborate dinner setting would be the
perfect environment.
For the larger party approach:
Simply send out the invites with the theme of the event. The guests
can dress up as they choose (preferably in line with the theme) and need
only to arrive on time. The characters and plot will ready beforehand,
but the roles will be assigned by chance rather than forethought. Be sure
that the key characters are doled out to specific people; the rest will
be supplemental characters. Although you don't plan who will play the
roles of your side characters, their distractions will often bring surprising
twists.
Creating a story can be as straightforward or as creative as you
want, but you need a few standards:
First, decide the setting in which the murder takes place - perhaps
a cruise ship in 1890, a school field trip in 1950, or New Year's in Times
Square 1999. Pick a setting you are familiar with and which your guests
will enjoy so that your suspects know how to spruce themselves up for
the party. Then decorate your home to match the genre and serve appropriate
food.
Second, craft the plot. Determine your victim and place him/her into
the setting, but add a twist that doesn't seem to make sense. For example:
the cruise ship captain was found with lungs full of seawater, but his
clothing was bone dry. The best way to steer the direction of the party
is to make yourself the victim; that way you can still be a part of the
festivities, yet guests perceive you as "out of the picture." Both the
crime scene and clues can be part of your costume. Only answer questions
regarding the rules of the game and the state in which the body was found.
Of course you should socialize but don't let them get the solution out
of you! Another fun way to approach this is to die DURING the beginning
of the party - it cranks up the intensity of the game and draws in inquisitive
minds.
Your next character should be the Murderer; you can't deal in death
without a killer. Maybe the death was an accidental demise and the character
who witnessed it doesn't want to be blamed for something he/she didn't
even do. Was it a crime of passion or in cold-blood? Could it have been
a conspiracy to eliminate a departing investor or some elaborate group
revenge?
The motive should be apparent but not blatant. Don't tie such confusing
knots that your guests need a PHD to figure it out, but don't make it
so simple that the party ends in 15 minutes. The best way to obscure the
truth and introduce "red herrings" is through the supplemental characters.
For a small group, have at least three characters hold the clues that
lead to the murderer. For a larger group, aim for five clues. The best
way to create characters is to spin out people from your own life that
you see everyday. The sardonic mailman, the neighbor with wild red hair,
the crazy coffee clerk at the Starbucks...etc. For each character write
up three to four clues, each successively more revealing and intriguing
than the last. Label, seal, and place them in an envelope labeled with
the character's name.
Guests should only open the clues when told to, usually every half-hour
to an hour. The murders should not know that they are the killer until
at least clue 2 or 3. (Don't let the participants know that this is the
case though). The timed intervals ensure that the guests have time to
mingle and investigate that specific round of clues. It may also cause
the murderer to reveal a bit before deciding that secrecy is the best
policy. The clues need be only a line or two in length. The first round
of clues should establish character motives and personalities. For example,
a character Bertha Wallaby may have the initial clue state "You have worked
for Mr. Victim for 15 years and he has yet to get your name right; Betsy,
Bonnie, Belinda, Bernie...yet you take it all in stride...all that matters
is that your name is spelled correctly in the will, and it is. If only
the ex-wife would stop trying to change it. You don't know if she got
a chance to before he died...."
This has now set the stage for Bertha to suspect the ex-wife and for
other characters to suspect Bertha because of her inclusion in the will.
Bertha's second clue, opened half an hour later, could read a follows
"You saw Mr. Victim's daughter Marie the night of the murder. She had
blood on her hands but claims she merely cut herself dicing tomatoes for
Mr. Victim's dinner. You know that Gerta the cook would never allow Marie
in the kitchen and she was dressed to go out, not to cook."
Third round could be "Congratulations, you're the one that killed Mr.
Victim. Do not look guilty. You killed him by injecting him with a syringe
with an air bubble. He wanted to deport you back to Greenland after discovering
your affair with his son. Keep your cool. As a matter of fact you think
you might have seen Dr. Joe walking out of the office with a syringe the
night of the murder..."
Be sure that in the unregulated party that the key characters are distributed;
all the rest can be as silly or misleading as you like.
For the larger grouped party, you can liven things up a bit by adding
the rule that the murderer may continue to murder. The killer can kill
people by winking three times unwitnessed at a victim. The person winked
at must wait ten minutes then feign a their own death. This heightens
the intensity and the tension while investigating. However, if anyone
witnesses the murderer, he/she is considered discovered, so the killer
must be VERY selective about using this ability. The newly deceased cannot
speak a word about who killed them.
As the event closes, pass around a ballot that the guests secretly write
their name and their prime suspect. Most likely in the small party the
guests will have discovered who the murderer is, but in the larger party
that may not be the case. An idea might be that if the murderer in the
large party has either killed more people than the amount that named him/her
at the end of the night, or he/she is not in the clear majority, the killer
has gotten away with it.
Of course this is all in the name of good fun and it's your role to
make sure the party goes smoothly and that you guests leave happy and,
more importantly, - alive!
-- Seth Leamer